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Oral history interview with Christiaan Van Buuren conducted by David Schwartz on June 30, 2015 for the Table Games Management Oral History Project. In this interview, Van Buuren recalls his early career working as a card dealer and assistant casino manager in South Africa. He also discusses the gaming school he ran at the Trump Taj Mahal Casino in Atlantic City, New Jersey, surveillance for Mandalay Bay Resort and Casino in Las Vegas, Nevada, work as a casino consultant for Kangwonland casino in South Korea, and work as a floor supervisor for the SLS Las Vegas.
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Collection is comprised of blackjack odds analyzing and strategy software manuals and software created primarily by Real World Casino and Stanford Wong (pen name of gambling author, John Ferguson) from approximately 1992 to 1996. The manuals and software in this collection are intended primarily for expert blackjack players to analyze real world effects of the game and to allow users to generate strategies for a specific game.
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Oral history interview with Lester Earnest conducted by David Schwartz on August 8, 2017 for the Competitive Video Gaming Oral History Project. In this interview, Earnest discusses the beginning of his career in computing, speaking at length about the military SAGE project the he believes was designed to fail. He then talks at length about his work with the Stanford University Artificial Intelligence Laboratory (SAIL) and the development of the computing environment through the 1960s and 1970s. He also talks about his development of the FINGER protocol and the role of artificial intelligence in the early development of video gaming, as well as various individuals who got their start with SAIL before developing modern computing and software systems.
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